![]() ![]() ![]() You'll have to choose how hard to push your car each race. Some people complain this game is too hard, but hey, this is as close as it gets to the real thing. And other issues with the physics, well.that's really it. Also when cars hit the wall they tend to stick rather strangely at times. Even at lower speeds a car will often flip five or six times before coming to a stop. ![]() Also, when the cars flip, they REALLY flip. The most common way a car should flip is when hit by another car, which is rarely the case in real life. Very rarely does a car get airborne from getting spun backwards at a rapid speed, which is how it should be. The most noticable one is how the cars flip. To get them out of the way, let's start with the glitches in the physics. So just how realistic is NR2003? There's a list of drivers who use this game to practice their performance in real life. (Nascar SimRacing from EA was a different story, after failing to get a patch out or support the community.) Papyrus promised to make the best Nascar sim ever with this game and what a resounding success it has been. To this date, this is the best NASCAR simulation to date, and one of the best simulations of all-time. By EAfan90 | Review Date: JThose of you that are familiar with the history of Papyrus shouldn't be surprised by the amount of praise they got for releasing this game. ![]()
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